While I may not be necessarily interested in the field of game design or even the hobby industry, I did learn a lot from my experience at USAopoly Because my parents have never had a traditional desk jobs I never really got a vision for what it looked like to work in a place where you have desks, you arrive at certain time, have meetings and so forth. I believe it was really important for me to see what it is like to work in a place like USAopoly, who has a more definite modern office approach. Hearing stories from my teachers and fellow bloggers It seems more and more businesses are creating open collaborative workspaces for their employees to work in. So seeing how interactions played out in a space that I’ll like work in was insightful. However while my internship didn’t necessarily match the path I want to go down, it did allow me to develop a new skill, CADing. while I’m no master more and more engineering firms and companies use CAD programs to model most of their work. And because USAopoly wanted to communicate with manufacturing companies who use the same tools it was a perfect win-win.
Another skill this experience has allowed me to develop is long term goal planning. At High Tech while we have many different projects, these often have multiple deadlines for mainly grading purposes. But in the workforce, more often I found is that your given a certain deadline for project completion that you have to strive for. And while I wasn’t making a physical project, I still had to manage my time and schedule out my work. For me this meant learning how to learn on my own. I stumbled around a lot at first, but as I was able to experiment I really found a method of what worked for me. It combines traditional lessons, where you follow the instructor, to open work time were I could experiment with tools see how they worked both by themself and with others to create solid objects. While the CADing skills will be particularly useful as I head off to college, I think it was the smaller experiences that stack up to be more impactful. I know now how I can teach myself, which will happen when I go off to college. I know how a more traditional workspace can impact your work, and I got a peek into what many workspaces are doing now. As I final thank you, I want to thank Bridgette and all my coworkers for allowing me the opportunity to work with them. I want to thank USAopoly for even considering high school intern even despite the moving workspaces soon. Finally I want to thank Mr. Leader for not only helping me when I had questions, but also dealing with the unpredictability of my schedule.
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The link to the presentation about how I made models can be found below:
https://create.piktochart.com/output/30616316-presentation-of-fusion-360?presentation=true The provided project fully covers all I had to do most of my project technically, but there was much more learning that went into it. My project over the past few weeks was to learn how to use the CADing program Fusion 360. The goal was to teach some of the staff the basics of the program, which is what I’ll be doing throughout this week. So I used Autodesk’s tutorials that go into depth on how to navigate the program, and how to use some of the tools. But this only got me so far, I did a lot of work researching industry standards, file compatibility, and what is standard when it comes to sharing work across companies. I learned that unfortunately it depends on what company uses for both CADing and manufacturing. I Often found myself spending my time watching the videos and following along with them, then spending about an hour just exploring with the tools. I found this mix of structure and exploration really got me used to the controls of the program, while teaching how to actually create objects. The link to the tutorials can be found below. https://www.autodesk.com/products/fusion-360/get-started I am really grateful that I got the opportunity to work with this program at USAopoly. I currently and slip between many different degrees, from architecture and design to an engineering field. However no matter what field I go into I know that I’m going to need to use a program like Fusion 360. So to be given the chance to work on a project that may not be something the company currently does but wants to do was both exciting and practical for me. And while I didn’t necessarily learn directly from a mentor, I learned many other practical skills. Just from having a set work time, to workplace attitude, I feel like I gained a much better understanding of how working in any field may be like. Not to mention I got to learn so much about an industry that I knew so little about. Just picking up on how games or any product go from design to building, to revision and sometimes back to the very start helped me understand and just appreciate how much work goes into every product. Hopefully through some of my tools I can make it less time consuming for some of the other employees at USAopoly to learn the program so that they can better communicate exactly what they need for their products. In addition to the last 5 images here are two more. |